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Beautiful Dreamer
It’s been a banner period for new volumes concerning the life and career of artist Winsor McCay, he of Little Nemo fame. Checker Publishing <www.checkerbpg.com> continues their series of Early Works, which is now up to Volume Six. Winsor McCay: His Life and Art, by John Canemaker and Maurice Sendak, offers us insights into the man behind the drawings. And Little Nemo in SlumberlandSo Many Splendid Sundays, by Winsor McCay and Peter Maresca, having debuted in a gloriously oversized edition of limited availability, is now out of print and selling for three times its original price online.
Today I’d like to look at another entry in the McCay revival: Daydreams and Nightmares: The Fantastic Visions of Winsor McCay, 1898-1934 (Fantagraphics, trade paperback, $24.95, 176 pages, ISBN 156097569-5). For lack of editorial attribution, I have to assume that the book was compiled by publisher Gary Groth, with input perhaps from the author of the book’s intelligent preface, Richard Marschall.
Whoever selected and sorted these B&W images, they’ve chosen wisely and arranged intelligently. The lead-in material covers McCay’s pioneering work in the animated cartoon medium, using McCay’s own words in the form of a couple of essays. Then follow chapters respectively titled “Early Magazine Work,” “Newspaper Fantasy Illustrations,” “Midsummer Daydreams and Other Comic Strips,” “Dream of the Rarebit Fiend,” “Sunday Excursions,” and “Sermons on Paper.” You’ll note the absence of any Little Nemo, which strikes me as a judicious move, given the wide exposure of that icon.
The allure of these drawings for the typical Asimov’s reader lies in their fantastical subject matter and treatment. With the exception of one or two mimetic editorial cartoons, every image herein depicts striking phenomena or actions or scenery that are either science fictional or surreal or absurd or oneiric. On p. 89, we find the mordant “Busy to the End,” which presents a post-apocalyptic city street where a Robinson Crusoe survivor is still vainly trying to hoard cash on the steps of a shattered bank. On page 127, “You Will See This” features an airliner of the future big as the Titanic. “Here God has Placed Us” (p. 139) is an allegory of mankind’s place in the cosmos.
These full-page canvases are rivaled only by the compact comic strips that McCay prodigiously produced. In all of them, his masterful architectural renderings, along with the machinery and furniture of everyday life, conspire with his fevered imagination to produce sights straight out of Dali. A jealous suitor flattens his rival like a piece of tin. A man’s head swells and explodes in a burst of clockwork. A snow-eating dinosaur emerges from a suburban garage. The Sphinx of Egypt comes alive and capers after a tourist. An asparagus shoot pokes from the soil and swiftly matures to Jack-in-the-Beanstalk proportions. And so on and so on, with nary a repeat.
One of McCay’s great themes was the mutability of form, with objects transforming or altering their proportions. For instance, on p. 64, we witness a fur coat become a live bear, which promptly begins to savage its former wearer. This kind of protean identity shifting harks back to Greek mythswoman into tree, man into deer. Beneath their hilarious comedic surfacewhich itself is no trivial façadeMcCay’s art speaks to universal fantasies regarding the commonality of all existence.
But what’s also neat about this work is its historicity. Like all geniuses, McCay was both timeless and of his time. His strips are full of archetypes of the early twentieth-century USA: plutocrats, immigrants, housewives, Penrod boys, Pollyanna girls, office drones, boulevardiers, showgirls, and foxy grampas. From the point of view of the twenty-first century, nostalgia for a “simpler” era wafts potently off the page.
Likewise, McCay partakes of the Rooseveltian/ Edwardian utopianism familiar to SF readers from the Gernsback/Frank Paul axis. McCay’s delight in the glories of progress (see “Men Will Live on Mountaintops,” p. 129, for one instance) was matched only by his fears that stupidity would bring the whole edifice of civilization toppling down, resulting in the Thomas-Cole-style destruction he likewise exulted in as warning prophecy.
The final image in this wonderful book is a curious allegory. A man stands with his back to the viewer at the edge of a Grand Canyon vista. But at the bottom of the canyon is the skyscraper-clustered island of Manhattan, unmistakable in its portrayal. What is arguably the quintessential urban center of the modern world is dwarfed by the natural surroundings into which it has been transplanted. The city is somehow simultaneously both diminished and exalted by this transposition. And the lone human viewer on his godlike perchcould this be McCay himself, contemplating the source of his inspiration from a celestial vantage, and thereby gaining some new perspective on both its worth and its inconsequence?
Even now, in the early years of a new century, McCay still towers over all those appreciators and creators he continues to inspire.
And one of those heirs is certainly the artist Tony Millionaire. Millionaire’s workmost of which is in arresting black and white, just like McCay’sshares a lot of features with the master’s. Like McCay, Millionaire can produce stunning architectural or landscape vistas, populated by rubbery humans and monsters. He’s concerned with the intersection of reality and fantasy. And his plots and characters often manifest a kind of deliberately naïve (yet seldom campy or twee) stream-of-consciousness surrealism.
Millionaire’s latest graphic novel, Billy Hazelnuts (Fantagraphics, hardcover, $19.95, 110 pages, ISBN 156097701-9) is a magnificent introduction to Millionaire’s oeuvre (much of which centers around his ragbag hero, Sock Monkey), a perfect jumping-on point for readers of all ages. Here, Millionaire’s drawing and storytelling combine to produce another rousingly scary comedic adventure with less grimness than some of his work. (Will we ever forget Sock Monkey’s suicide bid?)
The bad mice who live in the Rim-perton household are determined to get back at the lady of the kitchen, who thwarts their raids. They fashion a kind of little golem out of organic debris and animate it. This is the eponymous Billy Hazelnuts, named for the nuts that serve as his eyes. Billy fails to achieve the goals of the mice, but is adopted by Becky Rimperton, the young savant modeled along the lines of Alan Moore’s Jack B. Quick or Dexter from TV’s Dexter’s Laboratory.
Before you can say “jealous mad scientist suitor” (Becky’s nerdy neighbor, Eugene, fills that role), Becky and Billy are abroad on myriad adventures, including a visit to the dump for smashed planets and a ferocious battle between Eugene’s robotic pirate ship and Becky’s transmogrified militant Noah’s Ark. Becky and Billy will undergo separation and loss, but all comes round fine in the tender climax.
Millionaire’s skill at eccentric dialogue (Billy exclaims, “I’m the pet child of calamity! I’ll swallow a live goat with all his hair and horns on!”) and his ridiculous propositions (a “seeing-eye skunk” that sends out olfactory radar) will leave any receptive reader rolling in the aisles. He conjures up a unique world that harks back to some magical L. Frank Baum era of culture, but which is informed by all the vicissitudes of the past hundred years.
In short, if Winsor McCay were alive today, he’d either be creating Billy Hazelnuts or praising it to the skies.
The Archenemy of Thinness, Clutter, and Cliché
When Samuel “Chip” Delany talks about writing, I listen with every atom of my being: precisely the same way Delany proclaims his hard-won truths.
Delany has certainly spent more time thinking about the process of generating narrativesand subsequently getting the fruits of his lucubrations down on paperthan any other writer in the genre. Other masters of the finely wrought sentence, the compulsively readable masterpieceDisch, Crowley, Aldiss, Wolfe have done some major critical work, but it all pales in comparison to Delany’s sustained and extensive corpus. He is the one working fiction writer in our field who can boast a multi-volume assault (or is it a seduction?) on the brute mechanics and numinous quiddities of the tale-telling process.
Delany’s latest volume in this vein might be his best yet. It covers everything from atomistic grammar tips to the founts of creative inspiration, with many a mid-level stop at the practical, the historical, the canonicalin short, the grand auctorial tragicomedy. The book’s title hints at some of its multifariousness: About Writing: 7 Essays, 4 Letters, & 5 Interviews (Wesleyan University Press, trade paperback, $24.95, 432 pages, ISBN 0-8195-6716-7). But even this heterogeneous parade of forms fails to convey what’s inside. Truly, as the jacket copy boasts, this book is the next best thing to taking one of Delany’s courses. (He currently teaches at Temple University.)
First off, we get an Introduction that’s nearly sixty pages long, and brand new. “Emblems of Talent” is a hard-nosed but sympathetic survey of, among other things, the current publishing world, the nature of talent, academia, the essence of story, and the ways in which writers (beginning and otherwise) can maximize their native skills. Delany places supreme importance on Begeisterung, that indefinable passion or enthusiasm for the creative act without which all else is mere window dressing. It’s the lens through which talent is focused, and through which Delany assesses the various techniques he’s accumulated or encountered throughout his career. He certainly exhibits this very quality in his own prose, and it’s hard to argue against its centrality in the writerly life.
Delany’s essays proceed to march brilliantly and with formal precision up and down the territory staked out in his introduction. (There’s also a new thirty-plus-page Appendix that parallels and supplements the Introduction.) This much one expects. But why the presence of letters and interviews? Well, first off, Delany’s letters and interviews are not the ones you or I might hastily produce. They are crafted just as carefully as his essays, and shine laser-like lights on the same topics. It’s amazing how much work he puts into these. For instance, the interview with Lance Olsen that focuses on experimental fiction functions almost as a survey course in that area, chronicling a particular history (not the definitive history, which, as Delany points out, cannot exist) of non-normative texts. Anyone looking for a reader’s guide to such books would have a decade’s worth of study laid out for them here.
Certainly one of the most intriguing aspects of this book is the autobiographical angle. As with most of Delany’s work, his personal life leaks out through the living pores of the page. He can honestly give us only the writer’s life and lessons as he himself has experienced themliterally embodied them. “Samuel Delany” or a simulacrum thereof is the covert protagonist of this book, and his exemplary character and career carry his observations. (Guess what the first book to make the young Delany shed a tear was: Heinlein’s Farmer in the Sky [1950]! To find out why, you’ll have to read his interview with the journal American Literary History.) Delany is both humble yet proud, caring yet feisty. He’s paid his dues and is not shy about asserting that bittersweet fact. He honors fledgling writers and his peers by assuming that they are as serious as he is about what they hope to achieve. This attitude can result in his sometimes appearing strict and harsh, but it’s the “cruel to be kind” techniques of a zen master.
Delany maintains that a writer is meant to formulate new and better questionsfor herself, for her audienceand not overconfident, dogmatic answers. Nonetheless, readers will find many answers here to the mysteries of getting words down on a page.
Families Are Murder
Anyone who’s enjoyed the recent short fiction collections of Holly Phillips or Sonya Taaffe should definitely pick up Sherry Decker’s Hook House and Other Horrors (Silver Lake Publishing, trade paperback, $12.95, 165 pages, ISBN 1-933511-09-5), a volume that matches the aforementioned in quality and vigorousness and vision.
This collection holds eleven stories. Let’s have a look at them.
“Hook House” conveys the cursed history of a family whose members have indulged in a generational series of murders shaped and forced by the ghostly aura surrounding their deadly domicile. A young girl, a serial murderer, and an ancient Indian spirit haunt the pages of “Hicklebickle Rock.” “The Clan” finds a feuding vampire and a witch turning their suburban neighborhood into a vicious battleground. A second youthful female protagonist has the ability to apprehend a variety of supernatural beings in “Heat Waves.”
Within the body of a remorseless convict lurks a multitudinous evil, as we learn in “Chazzabryom.” The murder of a woman by her greedy niece goes all wrong for the perp in “Shivering, We Dance.” A young girl named Magdalena oddly insists that Death is not final in “Gifts from the North Wind.” “Twisted Wishes, Twilight Dreams” features an incubus who offers one fateful boon in return for sex.
“A City in Italy” focuses on a woman named Veniceand her alternate identity. A reclusive elderly woman, the titular “Jessica Fishbone,” learns a horrible truth about herself thanks to the discovery of her mother’s journal. And finally, a witch exacts a fitting vengeance for the death of her sister in “Tarissa.”
As you can tell from these brief descriptions, Decker’s work favors the Gothic. She walks quite confidently in the footsteps of Poe, Bradbury, Bloch, Matheson, and Shirley Jackson. Her tales deal with simple yet primal tropes. Characters have to come to grips with the dark cores of their beings, usually in the act of killing or being mortally threatened. The natural world has its share of exterior threats and pitfalls, but it’s mainly the psyches of the characters that propel these tales.
Decker’s prose is very alluring, not flashy, but solid and clever. She has a great way with an opening sentence or paragraph, snagging the reader instantly. She doesn’t accomplish this by offering some extravagant act, but rather by subtle evocation of place or person. For instance, the opening of “Hook House” deftly establishes the mother-daughter relation that will drive the whole story.
Decker’s families are furnaces of misery, generally, with internecine rivalries. This theme pervades the book. An exception occurs in the semi-comic “The Clan,” where the bond between mother and daughter witches in their battle with an egregious vampire neighbor is strong and supportive.
Decker’s take on the supernatural is fresh and authentic. The weird rituals in “Tarissa” evoke a kind of body-centered folk magic that feels very organic and believable. The strange beings in “Heat Waves” genuinely feel like another order of creation coeval with ours.
Without being didactic in the least, Decker’s sensitive focus on a wide gamut of exclusively female protagonists offers a feminist angle on a genre where too often women are merely the reactive objects in peril. In Decker’s work, they’re heroines, villains, and all types in between, moving vividly through sharply limned incidents of magic and mortality.
Past Heroes and Villains Come Alive
When it comes to the nooks and crannies of fantastical literature, critic and scholar Jess Nevins has already proven himself a fount of erudition and charm, with two sparkling books that annotate the work of Alan Moore: Heroes & Monsters (2003) and A Blazing World (2004). But his latest volume, the work of many years, blows these two admittedly capable books plain out of the ocean. The Encyclopedia of Fantastic Victoriana (Monkey Brain Books, hardcover, $50.00, 1010 pages, ISBN 1-932265-15-5) is nothing more nor less than an instantly indispensable part of any serious fan’s reference shelf.
What Nevins has done is to painstakingly ransack the vast literary output of the Victorian era, like some more refined and discerning Sam Moskowitz, for forgotten genre gems. He does not neglect to catalogue the famous icons either, but of necessitySturgeon’s Law and allthe overwhelming majority of this book concerns the lesser-knowns, also-rans, unjustly neglecteds and might-have-beens. But that’s a major part of the book’s immense charm and value! It turns out that the substrata that supported the great writers holds as much fascination, and rewards our reading to as great a degree, as any study of Parnassus.
The book features a simple organizational scheme: alphabetical entries on the fictional characters themselves (with occasional outcroppings of places, things, or themes). Within these character-centered essays, Nevins will of course discuss the authors themselves at length. Paging with fascination through this book is like reading hundreds of miniature biographies of some of the most colorful people you could ever imagine meeting.
Nevins’s prose is sprightly and clear-eyed and delightfully opinionated. He renders his story synopses economically, but without losing the essence of each work. He compares and contrasts among similar groupings of protagonists, and between dissimilar ones. And he establishes historical and literary context for everything (doing so involves discussion of many relevant early Gothic works that predate Victoria’s reign).
His thematic entries shine light on such arcane topics as “Lady Detectives” and “The Räuberroman,” the latter being traditional tales of noble bandits. Nevins’s remit is a wide one: not all of the works he chooses to discuss feature actual non-mimetic incidents. Many are straight historical novels. (Consider John Bennett’s Master Skylark [1897] for one.) But there’s a common, easily discernible thread among all his choices. Call it “adventure” for lack of any better word. It’s a signpost that has always attracted a certain venturesome crowdsuch as those of you reading this column, I’m sure!
Nevins exhibits an admirable equality and fraternity toward his subjects. The products of high and low art are treated with equal seriousness, with Flaubert and Henry James consorting with Luis Senarens and the prolific Anonymous.
What strikes me most about the era so lovingly limned in this volume is its catholicity of subject matter and its sheer exuberance. These writers left no possible exotic biography unplumbed. Kings and peasants, outcasts and establishmentarians, thieves and detectivesmale or female, elderly or youthful, virtuous or wickedevery possible specimen is on display here, forming a vast human tapestry. Nevins captures this quality of all-inclusiveness so well.
So many of these characters impacted millions of lives, giving great pleasure, before vanishing from the public’s eye. Just consider two Franks: Frank Merriwell and Frank Reade. The lengthy mythoses of each Frank are summarized brilliantly here, and, as with all these entries, they have the effect of making me want to rush out and read some of the original texts.
It’s unlikely that many of these more obscure books and stories will ever fall under the eye of the average reader, but in Nevins’s accomplished, witty documentation of a vanished era, they are reborn in our hearts and minds for a brief moment in the next-best fashion.
A Town Called Punk
In retrospect, it’s easy enough to identify Jeffrey Thomas’s arresting collection of linked stories, Punktown (2000), as a harbinger of the New Weird, which hadn’t even been invented at century’s turnhadn’t been labeled as such, anyhow. A defiant hybrid of SF, fantasy, surrealism, Ashcan Realism, and horror, the book appeared from Jeff VanderMeer’s Ministry of Whimsy Press, itself a bastion for allied rascals. And now that there’s a sequel, complete with a blurb from the Godfather of New Weird, China Miéville, the identification of Thomas’s project with that exciting movement is complete.
Not that the concept of Punktown really needs any shoring-up by cliques or claques. The venue that Thomas has created is a strong one, uniquely his own, and amenable to hosting just about any kind of tale. Punktown’s receptivity to infusions of new ideas from new creators is proven in this second volume by the appearance of Jeffrey Thomas’s brother, Scott Thomas, himself a writer of stature, who contributes half of the text in Punktown: Shades of Grey (Bedlam Press, hardcover, $45.00, 225 pages, ISBN 1-889186-31-7).
Punktown is really the colony city named Paxton, on the alien world named Oasis. The place has the usual array of industries, residences, monuments, and institutions, but mainly seems to function as a dumping ground for the galaxy’s down-and-outers, human and otherwise. With its “crayon-bright, playground-noisy” streets continually throbbing with heterogeneous beings with radically different needs and goals, the place is more violent than Miéville’s New Crobuzon combined with Steve Aylett’s Beerlight. Yet there’s room for pathos and nobility as well.
Jeffrey Thomas’s stories read a bit more whimsical and wistful than those of Scott. (It’s Jeffrey after all who titles one piece “Sweaty Betty, Termite Queen of the Danged.”) Jeffrey has more affection for his creation, is more willing to let it drift organically of its own accord, whereas Scott, I feel, is intent on amping up the action, pushing the parameters of life in the city. Both are ceaselessly inventive with their cast and plotting, but Jeffrey’s stories seem less metallic and brassy somehow than those of his brother. Each mode offers its own distinct pleasures, of course.
Both writers like to focus on the average citizen. There are no slices of high society life here. A bus driver (“Pulse”), a pet groomer (“Purple Wings”), an office worker (“The Hate Machines”)these are the kind of Phildickian protagonists through whom the city is filtered. But certainly they encounter the most outrageous events: killer aliens who happen to look like cute little tykes; an interdimensional leviathan stuck halfway between universes; an amusement park where living dolls are the prizes.
Like VanderMeer’s Ambergris, Punktown is a place that undeniably and forcefully intrudes its existence into our bland reality, rendering our own world colorless by comparison.
Management Hair
Do you recall an episode of The Simpsons titled “You Only Move Twice” (1996), in which Homer and family relocated to work for a mysterious company run by a fellow named Scorpioa company that seemed too good to be true, and yet was surprisingly creepy? If you crossed that episode with J.G. Ballard’s great cynical and despairing story “War Fever,” you’d begin to approach what Max Barry has accomplished in his excellent third novel, Company (Doubleday, hardcover, $22.95, 338 pages, ISBN 0-385-51439-5).
Readers might recall me praising Barry’s previous book, Jennifer Government (2003), as an updated take on the classic Pohl-Kornbluth mode of SF satire. Barry continues to exploit that angle of attack here, but tosses in elements of Herman Melville (specifically, “Bartleby the Scrivener”), Kafka, Tom Holt, Christopher Moore, Scott Adams (of Dilbert fame), Joseph Heller, and John Sladek (I’m thinking of his vastly overlooked “Masterton and the Clerks”). The end result is a biting satire of all things managerial and vocational. The captains of capitalism meet their match in his hyperbolic scenario.
Young Stephen Jones is starting his first real job at a company called Zephyr Holdings, Inc., of Seattle. He’s to be a mere assistant in the Sales Department, and is eager to do a good job, convinced that he can rapidly work his way up to a better position. (His immediate boss, Roger, is a monomaniac currently fixated on an incident of perceived disrespect: the theft of his personal donut. This incident will reverberate ingeniously throughout the whole novel.) Stephen’s fellow go-fers, Holly and Freddy, welcome him with jaded disregard for his enthusiasm and curiosity. Little do they realize that Stephen’s zestful naïvete will take him higher than they can imagine. For in quest of Zephyr’s real, secret concerns, Stephen will stumble on the incredible secrets hidden on Floor 13, and become swept up in the Secret Master doings of the corporation. The seductions of one of the cabal, the lovely Eve Jantiss, will render his ethical dilemmaget everything he wants by stepping on the little people, or not?in very solid terms of flesh and blood.
Barry has conceived of a great central conceitwhich, as a responsible reviewer, I cannot ethically reveal here; check out the Ballard allusion above for a hintwhich he exploits for all it’s worth. The permutations of his notion are worked out in rigid detail, as in any good SF novelwhich makes their surreal effects all the more startling. His characters are endearingly flawed and embraceable, his dialogue crackles and sparks. Nearly constant laughter should be the general readerly reaction, followed immediately by despair upon realizing that Barry is indeed limning the worst excesses of corporate life. His plotting is zippy, with plenty of twists and turns. In short, this novel is a joy to read.
At one point Barry has clever fun with an extended metaphor. As Senior Management (all of whom have excellent haircuts) put together the new organization chart resulting from their heartless purging and cutting and reassembling, Barry pretends that they’re building a Frankenstein monster. Suddenly, all the suits come across like the mad scientists they are, without even the saving grace of Faustian hubris. It’s genuinely scary. Just like the workplaces we all contend with.
Visiting Vanceland
The name Gardner Dozois might just ring a faint bell with readers of this column. Fellow who edited this magazine so dynamically and selflessly for two decades? Winner of numerous Hugo awards? Convention-going raconteur? Ah, that last one did it. Now you’ve placed him! Well, Gardner’s departure from these pages has left him free to edit any number of other projects, including a superior original anthology titled One Million A.D. (SFBC, hardcover, $13.99, 400 pages, ISBN 07394-6273-3). The book’s theme is alluring, and the execution of that theme by its six contributors bold and striking.
Dozois asked his authors simply this: to portray some slice of the universe, human or otherwise, as it might look one thousand thousand years in the future. In his introduction, Dozois charts the small but brave corps of SF writers who have previously ventured into such deep expanses of the future. To my mind, the archetypical purveyor of such futures is Jack Vance, followed closely by Gene Wolfe, who took direct inspiration from Vance. In the tales by these two men the presence of the immense past that weighs on the “contemporary” milieu of the narrative is almost palpable. And, for me, that sense of eras come and gone and half-forgotten is the main attraction of this sub-genre.
Oddly enough, the writers in this volume don’t really provide such a specialized frissonmaybe a little, once or twice. But they offer other thrills of estrangement that are equally valid and exciting.
Robert Reed is up first, with “Good Mountain.” Humanity finds itself existing precariously on a watery world of unstable continents. Our hero, a young teacher named Jopale, is fleeing one tectonic disaster, and perhaps unwittingly heading to another. Reed’s world is exotically dangerous and well-conceivedtruly alien. Jo-pale is something of a dreamily reactive type, which sometimes limits his attractiveness as a protagonist. But the story is carried by the sense of imminent disaster. Yet this could be a colony of mankind established, say, two hundred years in the future, and any sense of a long human history is undercut by the discontinuity.
Perhaps expectedly enough, Robert Silverbergwho has worked this mode beforecomes closest to Vance-ian sensations with his “A Piece of the Great World.” Humanity has been long superseded by another sentient species, furred humanoids who are just reclaiming their planet after a Long Winter. Nortekku, an architect, at first begins researching his world’s past simply to impress a woman. But his investigations soon bring him face to face with the Sea Lords, a decayed race that presents ethical problems.
Both the Silverberg and Reed pieces deal with worlds that are in some real sense devolved from earlier pinnacles of civilization. Nancy Kress’s “Mirror Image” is the first tale here to deal with a super-high-tech futurea straight-line acceleration and projection of current trendsand it sets the pace for the rest of the book. Akilo is one of five strangely allied sisters. Living as an uploaded consciousness, she is recalled to bodily existence by the plight of one of her set, who has been accused of destroying an entire populated planet. The mystery-fiction aspect of her tale will be echoed by others here, notably Reynolds and Stross.
“Thousandth Night,” by Alastair Reynolds, reminds me of George R.R. Martin in his early career, namely his Dying of the Light (1977). Immortal posthumans gather for a ritual celebration, when one is murdered. His murder is connected to a mysterious project known as the “Great Work,” which has the potential to remake the very shape of the galaxy.
Charles Stross creates a supremely weird hybrid with “Missile Gap.” He posits a mind-blowing Big Dumb Object with more than one hundred million times the acreage of a Dyson sphere, then transports our Earth circa 1962 to its surface. Think Farmer’s Riverworld books in brief.
Finally, Greg Egan’s “Riding the Crocodile” describes an enigma at the heart of the otherwise completely manicured galaxy, which two people set out to unriddle. And solving the riddle will constitute the trigger of their mutual suicide pact! The fact that it takes them over fifty thousand years to reach their goal is a mere bagatelle.
All the authors here have succeeded in creating startling, gripping venues peopled with catchy characters. The resulting stories are all top-notch. But I’m not sure they all need the theoretical passage of one million years to justify their existence. The sense of cumulative eras piled atop each other, leaving cultural detritus behind, is mostly missing. But as I said, that’s just my personal touchstone for such tales. These stories stand just fine on their own merits.
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